神秘的忙碌起來,
一堆計畫要改變了,
可能要變成月更了==
但是不管怎樣,
我已經打算堅持下去直到去世(?)
Navigation ‣ Auto:改變旋轉時畫面模式的切換。
Navigation ‣ Orbit Around Selection:改變旋轉時中心點的位置。
Addons ‣ Add Mesh: Extra Objects:增加一些特殊的預設模型。
Properties ‣ Object Data ‣ Normals:設定smooth角度。
Shortcut VUr:一個用於顯示滑鼠鍵盤操作的addon。
Edit mode:
Tools:
- Etrude Vertex:
Ctrl-RMB - Loop cut:
Ctrl-R - Knife:
K- Close Loop:
double-click LMB - New Cut:
E - Midpoint Snap:
Ctrl - Cut Through:
Z - Angle Constrain:
C
- Close Loop:
- Recalculate Normals:
Ctrl-N - 點, 線, 面:
1,2,3 - More:
Ctrl-NumpadPlus - Less:
Ctrl-NumpadMinus
- Etrude Vertex:
Selecting:
Select ‣ Select RandomSelect ‣ Checker Deselect- Select Similar:
Shift-G Select ‣ Select All by Trait- Select Edge Loops:
Alt-LMB, orShift-Alt-LMB - Select Edge Rings:
Ctrl-Alt-LMB Select ‣ Select Loops ‣ Select Loop Inner-RegionSelect ‣ Select Loops ‣ Select Boundary Loop- Shortest Path:
Ctrl-LMB Select ‣ Side of Active
Mesh Tools:
- Face tool menu:
Ctrl-F - Edge tool menu:
Ctrl-E - Vertex tool menu:
Ctrl-V - Move, Rotate, Scale:
G,R,S - To Sphere:
Shift-Alt-S - Shear:
Shift-Ctrl-Alt-S - Bend:
Shift-W Object/Mesh/Curve/Surface ‣ Transform ‣ WarpMesh ‣ Transform ‣ Randomize- Shrink Fatten:
Alt-S - Mirror:
Ctrl-M - Duplicate:
Shift-D - Merge:
M - Split Selection:
Y - Separate:
P Toolbar ‣ Knife ‣ BisectMesh ‣ Knife ProjectMesh ‣ Convex HullMesh ‣ SymmetrizeMesh ‣ Normals ‣ Flip- Recalculate:
Ctrl-NandShift-Ctrl-N Mesh ‣ Clean up:用於整理多餘的點線面。
- Face tool menu:
Vertex Tools:
- Bevel Vertices:
Shift-Ctrl-B - New Edge/Face from Vertices:
F - Connect Vertex Path:
J - Rip Vertices:
V - Rip Vertices and Fill:
Alt-V - Slide Vertices:
Shift-V Vertex ‣ Smooth Vertices, Context Menu ‣ Smooth- Make Vertex Parent:
Ctrl-P
- Bevel Vertices:
Edge Tools:
- Bevel Edges:
Ctrl-B Edge ‣ Bridge Edge LoopsEdge ‣ Un-SubdivideEdge ‣ Rotate Edge CW / Rotate Edge CCW- Offset Edge Slide:
Shift-Ctrl-R - Loop Cut and Slide:
Ctrl-R- Number of Cuts:
Wheel - Smoothness:
Alt-Wheel
- Number of Cuts:
- Edge Crease :
Shift-E Edge ‣ Mark Sharp/Clear Sharp
- Bevel Edges:
Face Tools:
- Inset Faces:
I Faces ‣ Poke Faces- Triangulate Faces:
Ctrl-T - Triangles to Quads:
Alt-J - Fill:
Alt-F Face ‣ Grid FillFace ‣ Beautify FacesFace ‣ Shade Smooth
- Inset Faces:
UV(大部分的內容先跳過):
- UV Tools:
U - Mark Seam:
Ctrl-E
- UV Tools:
Header ‣ Overlays ‣ Mesh Analysis:可以用來分析3D printing時的狀況。
Properties ‣ Object Data ‣ Remesh:可以用來Retopology。
Curve:
- Set Handle Types:
V - Pick Shortest Path:
Ctrl-LMB - Radius:
Alt-S - Snap:
Shift-S - Split:
Y - Separate:
P - Toggle Cyclic:
Alt-C - Dissolve Vertices:
Ctrl-X - Make Segment:
F - Tilt:
Ctrl-T - Clear Tilt:
Alt-T - Recalculate Handles:
Shift-N Curve ‣ Control Points ‣ SmoothCurve ‣ Segments ‣ Subdivide- Add Vertex:
Ctrl-RMB
- Set Handle Types:
modifiers:
- Apply:
Ctrl-A(在面板上)
- Apply:
另外,目前已經正式進入生產階段了!(灑花)
以一個月生產一個模型為原則哈哈,
VRchat的部份可能棄用,
確定以Vtuber為主了。
趁著最後的悠閒時光趕快把該學會的學起來,
以後就沒有這麼多自由了QQ
下兩篇文章應該是筆記整理以及模型發布~