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blender簡易筆記 - Modeling

神秘的忙碌起來,

一堆計畫要改變了,

可能要變成月更了==

但是不管怎樣,

我已經打算堅持下去直到去世(?)


Navigation ‣ Auto:改變旋轉時畫面模式的切換。

Navigation ‣ Orbit Around Selection:改變旋轉時中心點的位置。

Addons ‣ Add Mesh: Extra Objects:增加一些特殊的預設模型。

Properties ‣ Object Data ‣ Normals:設定smooth角度。

Shortcut VUr:一個用於顯示滑鼠鍵盤操作的addon。

Edit mode:

  • Tools:

    • Etrude Vertex: Ctrl-RMB
    • Loop cut: Ctrl-R
    • Knife: K
      • Close Loop: double-click LMB
      • New Cut: E
      • Midpoint Snap: Ctrl
      • Cut Through: Z
      • Angle Constrain: C
    • Recalculate Normals: Ctrl-N
    • 點, 線, 面: 1, 2, 3
    • More: Ctrl-NumpadPlus
    • Less: Ctrl-NumpadMinus
  • Selecting:

    • Select ‣ Select Random
    • Select ‣ Checker Deselect
    • Select Similar: Shift-G
    • Select ‣ Select All by Trait
    • Select Edge Loops: Alt-LMB, or Shift-Alt-LMB
    • Select Edge Rings: Ctrl-Alt-LMB
    • Select ‣ Select Loops ‣ Select Loop Inner-Region
    • Select ‣ Select Loops ‣ Select Boundary Loop
    • Shortest Path: Ctrl-LMB
    • Select ‣ Side of Active
  • Mesh Tools:

    • Face tool menu: Ctrl-F
    • Edge tool menu: Ctrl-E
    • Vertex tool menu: Ctrl-V
    • Move, Rotate, Scale: G, R, S
    • To Sphere: Shift-Alt-S
    • Shear: Shift-Ctrl-Alt-S
    • Bend: Shift-W
    • Object/Mesh/Curve/Surface ‣ Transform ‣ Warp
    • Mesh ‣ Transform ‣ Randomize
    • Shrink Fatten: Alt-S
    • Mirror: Ctrl-M
    • Duplicate: Shift-D
    • Merge: M
    • Split Selection: Y
    • Separate: P
    • Toolbar ‣ Knife ‣ Bisect
    • Mesh ‣ Knife Project
    • Mesh ‣ Convex Hull
    • Mesh ‣ Symmetrize
    • Mesh ‣ Normals ‣ Flip
    • Recalculate: Ctrl-N and Shift-Ctrl-N
    • Mesh ‣ Clean up:用於整理多餘的點線面。
  • Vertex Tools:

    • Bevel Vertices: Shift-Ctrl-B
    • New Edge/Face from Vertices: F
    • Connect Vertex Path: J
    • Rip Vertices: V
    • Rip Vertices and Fill: Alt-V
    • Slide Vertices: Shift-V
    • Vertex ‣ Smooth Vertices, Context Menu ‣ Smooth
    • Make Vertex Parent: Ctrl-P
  • Edge Tools:

    • Bevel Edges: Ctrl-B
    • Edge ‣ Bridge Edge Loops
    • Edge ‣ Un-Subdivide
    • Edge ‣ Rotate Edge CW / Rotate Edge CCW
    • Offset Edge Slide: Shift-Ctrl-R
    • Loop Cut and Slide: Ctrl-R
      • Number of Cuts: Wheel
      • Smoothness: Alt-Wheel
    • Edge Crease : Shift-E
    • Edge ‣ Mark Sharp/Clear Sharp
  • Face Tools:

    • Inset Faces: I
    • Faces ‣ Poke Faces
    • Triangulate Faces: Ctrl-T
    • Triangles to Quads: Alt-J
    • Fill: Alt-F
    • Face ‣ Grid Fill
    • Face ‣ Beautify Faces
    • Face ‣ Shade Smooth
  • UV(大部分的內容先跳過):

    • UV Tools: U
    • Mark Seam: Ctrl-E

Header ‣ Overlays ‣ Mesh Analysis:可以用來分析3D printing時的狀況。

Properties ‣ Object Data ‣ Remesh:可以用來Retopology。

  • Curve:

    • Set Handle Types: V
    • Pick Shortest Path: Ctrl-LMB
    • Radius: Alt-S
    • Snap: Shift-S
    • Split: Y
    • Separate: P
    • Toggle Cyclic: Alt-C
    • Dissolve Vertices: Ctrl-X
    • Make Segment: F
    • Tilt: Ctrl-T
    • Clear Tilt: Alt-T
    • Recalculate Handles: Shift-N
    • Curve ‣ Control Points ‣ Smooth
    • Curve ‣ Segments ‣ Subdivide
    • Add Vertex: Ctrl-RMB
  • modifiers:

    • Apply: Ctrl-A(在面板上)

另外,目前已經正式進入生產階段了!(灑花)

以一個月生產一個模型為原則哈哈,

VRchat的部份可能棄用,

確定以Vtuber為主了。

趁著最後的悠閒時光趕快把該學會的學起來,

以後就沒有這麼多自由了QQ

下兩篇文章應該是筆記整理以及模型發布~

This post is licensed under CC BY 4.0 by the author.